Forester

(Wayne Imlach)

Basic Information

The rangers and woodsmen who are common throughout feudal society. Fighting men trained in woodcraft, tracking and moving secretly through the countryside.

Appearance

Foresters are invariably human.

Minimum Requirements

Foresters must have Strength of at least 9.

Average Statistics

Attack 13
Defence 6
Evasion 4
Magical Defence 4
Stealth 14 (Foresters use the same values for Stealth as a Mystic*)
Perception 6 (Foresters use the same values for Perception as a Mystic*)
Hit points 8+d6 (Average 12)

Skills

Track*
This operates in the same fashion as the Assassin* ability (bk4 p23) but the Forester may add his rank to his perception score.

Premonition*
This operates in the same fashion as the Mystic* ability (bk2 p70).

Esp*
This operates in the same fashion as the Mystic* ability (bk2 p70).

Stealth*
The Forester may add his rank to his stealth score when moving in natural terrain (forest, hills etc.).

Limitations

The Forester suffers -2 from both Attack and Defence if wearing plate armour.

Starting Equipment

Initially equiped with lantern, flint-&-tinder, backpack, bow, quiver containing six arrows, dagger, chain mail armour, 2-20 florins, sword or axe (treat as a d6, 5 weapon).

Advancement

Foresters advance in rank the same way as Barbarians* & Knights*.

Skills of the Mighty*

Foresters may choose one Skill of the Mighty* from the Knights* selection on attaining 8th rank, and on each rank thereafter.

Background

Foresters use the Mystic* background tables when determining past history and origins.

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