(Book 1, pp102-103; DWR p.245)

Human beings are perfectly approximate to the races of modern-day Earth and the most prevalent humanoid species in the known parts of the Lands of Legend*.


Humans stand approximately 5-and-a-half feet tall for men, and 5-feet tall for women, though due to malnutrition or scarce food supplies these figures can be lesser. Legends amongst, for instance, peoples of the Ta'ashim* faith exist of races taller than the average height. Humans are by general nature slender, white, dark or tan skinned with a range of facial complexions differing across regions. By and large paler-skinned humans exist in Ellesland*, the North (especially so in Mercania* and Krarth*) and the Western Mainland*; tan skins prevail in the Nomad Khanates* and Southern Lands*; whilst darker skins prevail in the Mungoda Continent* and other further-flung parts of Legend*.

Necessary Attributes

Humans, as the standard race, can be of any Strength, Reflexes, Intelligence, Psychic Talent or Looks.

Humans move at similar speed to Dwarfs* at a walk, but are faster than Dwarfs* in a run. They though, to a lesser extent, are inferior to Elves* in movement at walk and running pace.

Acceptable Professions

Humans can play all canonical Professions (and thus far, all of the non-canonical professions) as follows:

Canonical Professions Acceptability Non-Canonical Professions Acceptability
Assassin* Uncommon Archer Yes
Barbarian* Yes Bard Yes

Enchanter Uncommon
Elementalist* Rare Forester Yes

Herbalist Uncommon
Knight* Common Monk Uncommon
Mystic* Yes Paladin Rare
Sorcerer* Less Common Priest Common
Warlock* Uncommon Ranger Rare

Shaman Common

Thief Common

Trickster Uncommon

War Mage Very Rare

The Paladin and Priest professions represent those servants of the True Faith* who reply on the blessing of that faith's God* for their abilities. Shamans are most common amongst humans (compared to Elves*) in more far-flung places described as 'uncivilised' by the well-to-do of Ellesland* and the Selentine Empire*.


Human inhabitation is widespread throughout the Lands of Legend*, though they are less common (as are other humanoid races, so far as is known) in the icy tundra of the Northern Lands* and inhospitable deserts like the Desert of Songs* on the Mungoda Continent* and some parts of the Southern Lands*.

Beliefs / Lore

Humans have diverse belief systems as reflected in the remaining Shamans and their religions prevailing in races unconquered by the belief systems of the True Faith* or Ta'ashim*. Those two are the now prevailing religions in known Legend*, though amongst other places in more exotic lands other religions hold strong.

Religion dominates theories and beliefs amongst Humans as to their origins, and hence the tale of how Humans came to be in Legend is told very differently amongst different races.

Special Abilities

One might say, on first glance compared to other humanoid races, that Humans have no special abilities. However, a glance at the Professions table above demonstrates that the strongest human trait is their adaptability. Where Elves* are intolerant of extremes of heat and cold, and Dwarfs* preferring to dwell under the ground, Humans will live in the harshest conditions, though in lesser number than in the places where, for instance, Elves* might thrive.

Humans are also, unlike Dwarfs*, able to wield magic like Elves* - though perhaps with not the same mystique or skill.

Race Relations

Humans spend most of their time bickering and warring amongst themselves. Elves* consider them to be like children, and as such relations with Elves* are seen as patronising by humans, and cautious by Elves*. Humans who wander into Elven* territories will need a good excuse to avoid instant death - with even ignorance counting for little!

On the other hand, Dwarfs* have found Humans to be more likeable than Elves*, with whom they have frosty relations.

Halflings and Humans perhaps get along best, though these junctures are rare indeed. Perhaps due to Halflings* looking a lot like Human children, Humans consider them harmless and Halflings* find their treatment generally favourable amongst men.

Contrast with Humans in other Game Systems

  1. The Humans of Legend* are basically the same as in most other roleplaying games (RPGs). They can use magic, play all professions and are unlimited in the skill scores they can bear.
  2. In Tolkien's universe Humans have an origin secondary to the Elves*, though both are described as the children of Illuvitar (ie God). The origin of Humans and Elves* is left unspoken by Dave Morris in his legendarium and description of his role-playing world.

More pages