Rules Interpretations

(c)2009 Jon Hodgson and Magnum Opus Press.  Used with the generous permission of Jon Hodgson.Here we explore interpretations of rules, using the subjects in order of gamebooks for reference purposes. For instance, where in a campaign you have developed House Rules, list them here. If you find your rule interpretation in conflict with another person, start a Thread about it below. If there remain conflicting interpretations, those will be stated here and listed also in the Conflict Debates section (again, as I say there, not to further the argument, simply to list the different possible interpretations).

Book 1 rules
Rolling up a Character - includes rules interpretations and expanded uses of:
Health Points
Dodging (Speed vs Evasion)
Equipment & Encumbrance
Rank
Melee Combat (including subsequent interpretations on Mounted Combat)
Weapons
Missile Combat
Moving in / out of Combat
Shields
Initiative (who moves when in combat)
Fighting more than one opponent
Going Berserk
Combat Penalties for wearing Armour
The Combat Round
Direct Attack Magic
Indirect Attack Magic
Illumination
Encounters in an underworld
Fighting in the dark
Battle order
Escaping from a Fight
Locked Doors
Livestock
Food & Lodging
Climbing
Falling
Poison
Social Rules
Special Cases
Extra-special cases
Fright Attacks
Travel
NPCs and Hired Help
Death
Game-time
During an adventure
Awarding Experience Points


Book 2 rules
Spells (Professions sections re spells to refer here, to include spell interpretations)
Potions
Magical Items
NPC Magic Hordes

Book 3 rules
Diseases

Book 4 rules
Stealth and Perception

Book 5 rules
Madness and Insanity

Book 6 rules
Languages ("Debris from Babel") pp87-97
Calendar pp 99-101
Crime & Punishment pp103-120
Wargames pp121-136
Character History ("In the Beginning") pp137-159
Travel abroad ("Going Places") pp 161 -182

House Rules

Blasts
Charge Attack
Critical Hits
Deafness
Disease
Drinking
Exhaustion
Guile and Conviction
Lightning
Major Wounds
Rank Equivalence
Seasickness
Suffocation
Surviving Extreme Environments
Trampling
Traps