Trampling

(Tom Clare)

Anyone afoot during a combat among or against horsemen is constantly in danger of being trampled under the hooves of one of the horses. A character may find himself in this situation from the beginning of a fight (and have to roll each round), or might be knocked out of the saddle while in the mêlée. The unlucky horseman who is thrown by a nervous mount at any time must also make a trampling roll or suffer damage.

One in danger of trampling must make an EVASION roll to avoid the hooves of a horse. If he fails he takes 2d6 points of damage (although he may subtract his armour factor, if any, from this).

SPEED
Situation

9

One horseman in close proximity.

11

Two or three horsemen in close proximity.

13

Avoiding one’s own horse (after being thrown).

14

Many horses present (as in battle).

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