(Tom Clare)

Anyone afoot during a combat among or against horsemen is constantly in danger of being trampled under the hooves of one of the horses. A character may find himself in this situation from the beginning of a fight (and have to roll each round), or might be knocked out of the saddle while in the mêlée. The unlucky horseman who is thrown by a nervous mount at any time must also make a trampling roll or suffer damage.

One in danger of trampling must make an EVASION roll to avoid the hooves of a horse. If he fails he takes 2d6 points of damage (although he may subtract his armour factor, if any, from this).



One horseman in close proximity.


Two or three horsemen in close proximity.


Avoiding one’s own horse (after being thrown).


Many horses present (as in battle).

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