Alternative Weapon Statistics.Not being satisified with the weapon stats as they currently exist, I have overhauled them for my own campaign. Weapons are now described by their bypass dice, damage, one or two-handed use and balanced or unbalanced.
|Morning Star||d8, 5||No||One|
How do these statistics change gameplay?
Basically, I envision unbalanced weapons as those that are heavily weighted at one end to allow more power to be delviered to the blow, hence a better penetration (Bypass roll). However, they require a moment to gather momentum so characters using an unbalanced weapon take a -1 penalty to thier reflexes in combat.